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Sword of the Stars 2: Video Walkthrough

Tutorial Teil 3

Paradox und Kerberos haben Teil 3 ihrer Tutorial-Reihe zu Sword of the Stars 2 veröffentlicht. Nachdem Handbuch und Beginner's Guide nur einige der Gameplayelemente angeschnitten haben, gibt es nun ein Video-Walkthrough. Das macht das unkomplette Spiel zwar noch nicht besser, aber vielleicht etwas verständlicher:

Ach und: Einen neuen Patch gibt es natürlich auch noch. Hier der Patchlog:

  • Critical fixes:
    • Fixed a crash in multiplayer that could be caused by players creating new provinces.
    • Many changes have been made to the combat AI including the introduction of a hierarchical task system. Combat AI can now set up patrol positions, scouts and will engage in new maneuvering behaviors to mix things up.
    • Fixed bugs in the combat AI that were preventing it from attacking colonies and ignoring other nearby objectives.
    • Game transfer to players joining multiplayer games is no longer excessively throttled. This will make joining multiplayer games much faster in most cases.
    • Fixed an issue where the strategic AI was not correctly allocating fleets to missions.
    • Fixed an issue where placing a station to construct would immediately subtracts a large sum of savings, most notable with the Hiver Naval Station.
    • Patched a very rare crash that could occur when creating a new game.
  • Other fixes:
    • Fixed some station collision geometry issues.
    • Fixed some incorrectly identified nodes on station art.
    • Fixed materials on Hiver IOBM's.
    • Fixed bug where change to end turn button delay would not occur until a new turn.
    • Specters no longer pursue drones and other fast battle riders.
    • Fixed a UI bug where launching battle riders would not work for all selected units.
    • Added missing Auxilliary Fission and Fusion engine section modules.
    • Rewrote star map selection code to fix various selection bugs and inconsistencies.
    • Fixed tech unlocking in Encycolopedia.
    • Fixed errors with right click menu and stopped menu from focusing.
    • Removed unintentional sensor range cap on fleet movement.
    • Relocation missions will now only be available at systems in which you have a colony.
    • Reduced savings cost of Human Polytechnic Institute from 10-million to 1-million.
    • Fixed a tech tree issue where Fusion Cannons might not be available when they should.
    • Fixed incorrect tech requirement for Heavy Fusion Cannon.
    • Fixed bug where planet list was not showing up for surveyed system.
    • Fixed an issue where MIRV warheads would slow down dramatically just before contacting the target.
    • Fixed an issue where the specters could intermittently stop moving during combat.
    • Fixed a visual issue where the energry meter in combat was reporting the wrong value.
  • Other changes:
    • Added new star map: Small Disc.
    • Added fleet summary dialog, which can be accessed in the button row at the top of the star map.
  • Key known issues:
    • The ship in the weapons test arena has been known to stop firing after combat engagements in networked play.
    • The fleet summary button on the star map is appearing with the same icon as the fleet manager button

Nachricht veröffentlicht am 28.11.2011 | Kommentare (0)

Tags: Patch, Sword of the Stars II, Video